Ситуация: Жалобы на «несправедливый» matchmaking выросли на 60%. Win rate распределение: 20% игроков имеют >65% win rate, 30% — менее 35%. Идеал — bell curve around 50%.
Competitive shooter с ranked и casual режимами. MMR (matchmaking rating) система на основе Elo. Проблемы: smurfing (опытные на новых аккаунтах), boosting, skill gap в команде.
matches: match_id, mode, map, start_time, duration_sec, winner_teammatch_players: match_id, player_id, team, mmr_before, mmr_after, kills, deaths, scoreplayer_profiles: player_id, account_age_days, total_matches, current_mmr, peak_mmr, reports_receivedmatchmaking_queue: queue_id, player_id, entered_at, matched_at, wait_time_sec, mmr_at_queuereports: report_id, match_id, reporter_id, reported_id, reason, timestamp